The most important information, though, remains absent: an actual launch date. Even though the estimate date for 4. The release of system requirements comes as the company promises to release new footage from the game in an apparent dual attempt to both placate existing customers and draw in yet more cash. (11th May 2020) - 4.0 has now been changed several times and now even removed. From this, then, it's clear to see that the engine is to be heavily RAM-hungry yet surprisingly light on other resources - though the company has still not declared precisely how much hard drive space users will require, beyond recommending the use of a solid-state drive (SSD). At launch, the company claims, players will need a minimum of 16GB of RAM alongside an Intel Core i5-2500K or AMD Phenom II X4 940 CPU and a GeForce GTX 750 Ti or AMD Radeon R7 360X graphics card with 2GB or more video RAM. Neither, however, are available as anything other than fragmented alpha-status chunks at present.ĭespite concerns that the games may never see the light of day, developer Cloud Imperium Games is forging ahead with the release of more-or-less finalised system requirements to play Squadron 42. The planned November 2014 launch date sailed past, however, and three years and nearly $180 million in crowdfunding cash later, the game has split in two: the single-player Squadron 42, featuring an all-star cast of motion-captured actors, and the massively multiplayer online (MMO) epic Star Citizen. With AWS scalable cloud servers, and the partnership with a huge name in networking, Star Citizen’s network infrastructure just got a lot better.Roberts Space Industries and Cloud Imperium Games (CIG) have announced system requirements, though still no launch date, for the long-delayed single-player sci-fi epic Star Citizen: Squadron 42, and anyone with less than 16GB of RAM is straight out of luck.Ĭurrently the focus of an ongoing lawsuit from developer Crytek over a contract dispute, Star Citizen was originally pitched by gaming veteran Chris Roberts back in 2012 as a single-player spiritual successor to Wing Commander and Freelancer. I’m all for criticism where criticism is due, but the facts seem to spell out that Cloud Imperium Games more than likely accelerated the development of Star Citizen by porting it to Amazon Lumberyard instead of hampering it. This collaboration will effectively allow us to do more for our community going forward without costing us really anything in terms of engineering time or otherwise, so it is a win-win situation and good news all around. We are actually very lucky that this opportunity presented itself to work with a powerful and committed company like Amazon that is investing heavily in its tech. What is great is that everything we have reworked, also now seamlessly integrates into Lumberyard, and the engine switch has not required any extra engineering time. engine is by you to check the progress of the fire your snuffers - or, if. As we’ve tried to explain many times before, we have pretty much rewritten 50% of what we licensed 4 years ago now, even in core systems from Cryengine. The advantage of Lumberyard is that we get great ongoing support on the cloud / networking side from Amazon as well as great tools support while continuing uninterrupted development on what we have built up over the last 4 years. As a consequence, we do not have to change the fundamental core engine at all which is why this change has had absolutely no effect on our development of Star Citizen. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. Lumberyard is completely based on Cryengine, yet with a lot of improvements. Drake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. As you’ve (correctly) surmised, any suggestions that the engine switch would have a major impact on our development couldn’t be further from reality. According to Erin Roberts, Head of Foundry 42, the transition to Amazon Lumberyard took very little work in this communication with wccftech: However, Star Citizen hasn’t technically switched engines, they’ve just switched to a different branch of CryEngine 3.8.īefore Alpha 2.6 Star Citizen ran on an in-house modified version of CryEngine 3.8 dubbed “Star Engine.” Amazon Lumberyard also happens to run on a branch of CryEngine 3.8 but offers a whole host of benefits for a developer trying to run a persistent, huge online world like Cloud Imperium Games is. For a title beleaguered with criticism about content delays, the decision to switch engines may seem like a terrible move, and it probably would be. Amazon Lumberyard is a game engine developed by Amazon and integrated with Amazon Web Services and Twitch. Beginning with Alpha 2.6, Star Citizen is running on Amazon Lumberyard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |